The Programs of the Week of Ludum Dare 37
This Week’s Program: Dec 5 - Dec 9
I just realized that last week I got Friday’s date wrong in my tinyletter. Oops.
Tonight at 21:00 UTC-5:00 is when the Ludum Dare 37 begins. Ludum Dare is probably the most well-known game jam. Its notoriety stems in large part from the participation of Notch, the creator of Minecraft and “men’s rights advocate” (see also: complete asshole). I have decided not to participate in this Ludum Dare. I think it requires a level of planning and commitment that I am currently unable to deliver. I do intend to do it at some point, but I hope to have some more experience under my belt and more tools at my disposal. It feels like a bummer to bow out, but I know that if I deluded myself up until the last minute into thinking I could actively participate, it would have been a bigger bummer when reality eventually set in. There’s a lot to learn between now and when I would feel competent enough to jam.
Not a lot of progress on hive-city
this week. I took some time to
think critically about how I approached the code and began a little
refactoring. Vera, my amazing wife and frequent This Week’s Program
presence, has been taking an intense, week-long Data Analytics course
at General Assembly. Data (either big
or small) has never been a strong suit
of mine, and so I’ve spent time this week riding her coattails,
picking up some tricks in Excel and SQL. I’m so proud of her. She is a
self-determined, disciplined learner, and I’m more of a lazy
noodler. I’ve found that a lot of programmers look down their noses at
Excel, but it is an incredibly powerful tool. One highlight from my
second-hand data apprenticeship has been discovering and
using csvkit
. I’m still not
a strong data person, but knowing what is possible opens so many
doors.
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On Monday, I finally added a Tinyletter index to my personal website. Look at all those words!
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Back in hive-city
. Last week I created the Roll
Msg. This week, I
use that to execute all Instructions
, even those that don’t use
Dice.
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I also start my refactoring effort. Here, I’m slowly teasing out the
GameState
concerns into a new module, Game
.
The idea here is that there’s a lot going on in the Game
, but I want
to reserve my Main
module for taking in user input and executing
updates to the Game state. There’s also other stuff beyond the Game
— there’s Gang creation, potentially a little tutorial thing, maybe
login stuff… I think that the Game
shouldn’t be aware of mouse
clicks or keyboard actions, but just making sure that the game state
is advancing. This is also where I introduce having two players.
This is just the beginning, and I’m letting some of this code emerge. If you look closely, you can see my enthusiasm for this project waning.
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I add csv-mode to my Emacs setup. I haven’t used it yet, because all my data is too big.
📊 Mark